Combat

Nova Rift uses a two-phase combat system with simultaneous damage, splash distribution, and electronic warfare effects from ship modules.

Two-Phase Combat

Phase 1: Space

All space units fight first. Units sorted by range (lowest = tanks, targeted first). Simultaneous damage each round with splash distribution.

Phase 2: Ground

After space phase resolves, drone units fight. The space phase winner gets a 1.25x damage bonus in the drone phase.

Damage Mechanics

1.05x

Attacker gets a 5% damage bonus

10%

10% of damage bypasses defense entirely

90%

90% of casualties are injured (healable), 10% are killed permanently

1.25x

Space phase winner gets 25% more damage in drone phase

20x

Combat ends after 20 rounds if neither side is eliminated

Splash Damage

Damage is distributed across multiple enemy unit types via splash. Front-line units (lowest range) take the most damage.

Normal Splash

1 target100%
2 targets80% / 20%
3 targets70% / 20% / 10%

With Targeting Computer

1 target100%
2 targets75% / 25%
3 targets60% / 25% / 15%

Electronic Warfare

ECM Suite

30% chance per module per round to jam one random enemy unit type. Jammed units deal 0 damage for that round.

Stacking: Multiple ECM modules stack — each gets an independent 30% roll.

Shield Generator

Absorbs 20% of total fleet HP as damage per generator. Lasts 3 combat rounds.

Stacking: Multiple generators multiply absorption. 2 generators = 40% of total HP absorbed.

Targeting Computer

Wider splash damage distribution, hitting more enemy unit types for more damage.

Stacking: Binary effect — having at least one activates the wider splash table.

Repair Nanites

5% of original unit count restored each round after damage. Cannot exceed starting numbers.

Stacking: Multiple modules on different ships each heal their respective unit type.

Ship SpeedFleet speed = slowest unit

Space Units

Unitsec/tile
Probe10s
Interceptor12s
Observer Drone12s
Lancer14s
Trade Runner15s
Surveyor20s
Cruiser20s
Mining Barge25s
Dreadnought26s
Battleship28s
Titan30s

Drone Units

Unitsec/tile
Seeker Drone15s
Spectre Drone16s
Wraith Drone18s
Recon Drone20s
Assault Drone20s
Sentinel Drone22s
Bastion Drone24s

Unit Combat Stats

UnitPhaseATKDEFHPRangeCarry
Recon DroneDRONE10373120
Sentinel DroneDRONE49301100
Wraith DroneDRONE207252300
Assault DroneDRONE185123120
Bastion DroneDRONE815501100
Spectre DroneDRONE3510302300
Seeker DroneDRONE158203150
SurveyorSPACE156020011,500
InterceptorSPACE360801202-
LancerSPACE6001201802-
CruiserSPACE8002,4006,0001-
DreadnoughtSPACE1,2003,6009,0003-
BattleshipSPACE4,0003,00012,0003-
TitanSPACE6,0004,50018,0005-
Mining BargeSPACE205002,00015,000
Trade RunnerSPACE5020080013,000
ProbeSPACE00105-
Observer DroneSPACE00505-

Fleet Composition Tips

Use Tanks

Low-range units (Guardians, Cruisers) are targeted first. They absorb damage while your high-range units deal damage safely behind them.

Balance Phases

Winning the space phase gives a 25% ground bonus. Bring both space and drone units to maximize your advantage.

ECM Disrupts

ECM Suites can jam enemy unit types for 0 damage rounds. Particularly effective against opponents with few unit types in their fleet.

Shield Early

Shield Generators only last 3 rounds. They are most valuable in battles that start with heavy alpha damage.

Speed Matters

Fleet speed equals the slowest unit. Mixing Titans (30s/tile) with Interceptors (12s/tile) means your whole fleet moves at 30s/tile.

Repair Nanites Shine in Long Fights

Against evenly matched opponents, Repair Nanites provide a compounding advantage over 20 rounds of combat.