Choose Your Doctrine

Your doctrine is your strategic identity. It shapes your bonuses, exclusive buildings, and role within your alliance. Respeccing is possible but painful: 72 hours, resets doctrine buildings to level 1, and costs significant resources.

At a Glance

Industrial

"Empires are built on steel, not swords."

The backbone of the alliance economy. Industrials produce resources at rates other Doctrines cannot match and process raw materials into refined goods that everyone needs.

Bonuses

  • +2.5x base resource production from all resource buildings
  • +1.5x mining speed on asteroids
  • ++50% cargo capacity on all ships/units
  • +Can train Mining Barges (specialized gathering ship)
  • +25% faster manufacturing at Assembly Plant
  • +Alliance research: resource production & mining speed bonuses

Unique Buildings

  • Deep Core Extractor
    Enhanced resource building producing Food, Steel, and Energy simultaneously at high rates.
  • Refinery
    Processes raw Astromite and Quantarite into refined materials. Only Industrials can refine.
  • Orbital Warehouse
    Massively expanded storage and vault protection. Alliance deposit point.

Weaknesses

  • -0.7x military training speed
  • -0.8x combat stats on all units
  • -Cannot build Fortifications or War Academy

You're the economic powerhouse. Your alliance can't build Cruisers without your refined Astromite. You're not flashy, but when you go offline, the war machine stalls.

Military

"Peace is just the time between wars."

The fighting force. Military players have stronger troops, faster training, and exclusive combat buildings that make their bases hard to crack and their armies devastating.

Bonuses

  • +1.3x attack and defense on all units
  • +1.5x military training speed
  • ++2 base march slots
  • +Can train Elite unit variants (Shock Troopers, Juggernauts, Wraiths, Lancers, Dreadnoughts, Titans)
  • +Alliance research: doctrine synergy & territory control bonuses

Unique Buildings

  • War Academy
    Unlocks Elite unit variants. Passive combat stat bonus to all units.
  • Fortification
    Passive base defense that damages attackers before combat begins.
  • Arsenal
    Unlocks equipment modules for ships. +1 module slot.

Weaknesses

  • -0.5x resource production from buildings
  • -Cannot build Refinery or Deep Core Extractor
  • -0.7x trading rates (worse buy/sell prices)

You're the tip of the spear. Your Elite Battleships with fitted modules are the most terrifying thing on the map. But you're constantly hungry for resources.

Commerce

"Credits are the real weapon of mass destruction."

The economic manipulators. Commerce players move resources where they are needed, profit from every transaction, and control the flow of goods across the galaxy.

Bonuses

  • +0% tax at any trading station
  • +2x convoy speed
  • +Can see all trading station prices galaxy-wide
  • +Can create player-to-player trade contracts
  • +Alliance research: trading tax reduction & station limit bonuses

Unique Buildings

  • Marketplace
    Direct player-to-player trading hub. List buy/sell orders for any resource.
  • Smuggler's Den
    Black market deals and exclusive high-risk smuggling missions.
  • Trade Nexus
    Alliance-wide trade bonuses within 50 tiles.

Weaknesses

  • -0.6x combat stats on all units
  • -0.7x military training speed
  • -Cannot build War Academy or Fortification

You don't fight wars -- you fund them. You buy low, sell high, and take a cut of everything. When sanctions hit, you're the one running blockades.

Research

"Knowledge is the only currency that appreciates."

The tech advantage. Research players unlock capabilities faster, develop exclusive advanced technologies, and share breakthroughs with allies.

Bonuses

  • +2x research speed
  • +Access to Tier 4 technologies (exclusive)
  • +Can share research buffs with alliance members
  • +Scouting reveals full detail (exact unit counts)
  • +Alliance research: doctrine synergy & cross-doctrine bonuses

Unique Buildings

  • Advanced Lab
    Unlocks the Tier 4 exclusive tech tree with shareable technologies.
  • Signal Array
    Extended map vision. Detects incoming marches earlier. Passive scanning.
  • Data Vault
    Stores and distributes Tier 4 research buffs to nearby allies.

Weaknesses

  • -0.5x resource production from buildings
  • -0.7x military training capacity
  • -Cannot build Deep Core Extractor or Arsenal

You're the smartest person in the room. Your Signal Array spots the enemy fleet 10 minutes before anyone else. Your shared buffs give your alliance an invisible edge.

Exploration

"The galaxy rewards the bold."

The scouts and treasure hunters. Explorers excel at portal mechanics, discover hidden locations, and unlock content that other players cannot access.

Bonuses

  • +2x portal energy regeneration
  • ++2 portal mission slots
  • +1.5x fragment drop rate from all sources
  • +Can discover Deep Portals (exclusive zones)
  • +1.5x scan generation rate from Observatory
  • +Alliance research: territory control & mining speed bonuses

Unique Buildings

  • Cartography Lab
    Maps uncharted regions, revealing hidden celestial objects for the alliance.
  • Relic Scanner
    Enhanced scan generation with exclusive scan types for unique PvE encounters.
  • Portal Amplifier
    Boosts portal range and capacity. Deep Portal access.

Weaknesses

  • -0.6x resource production from buildings
  • -0.8x military training speed
  • -Cannot build Refinery or War Academy

You're the pathfinder. While everyone else fights over known space, you're discovering new relics, Deep Portal zones, and ancient treasures. First to arrive, first to claim.