Choose Your Doctrine
Your doctrine is your strategic identity. It shapes your bonuses, exclusive buildings, and role within your alliance. Respeccing is possible but painful: 72 hours, resets doctrine buildings to level 1, and costs significant resources.
At a Glance
Industrial
"Empires are built on steel, not swords."
The backbone of the alliance economy. Industrials produce resources at rates other Doctrines cannot match and process raw materials into refined goods that everyone needs.
Bonuses
- +2.5x base resource production from all resource buildings
- +1.5x mining speed on asteroids
- ++50% cargo capacity on all ships/units
- +Can train Mining Barges (specialized gathering ship)
- +25% faster manufacturing at Assembly Plant
- +Alliance research: resource production & mining speed bonuses
Unique Buildings
- Deep Core ExtractorEnhanced resource building producing Food, Steel, and Energy simultaneously at high rates.
- RefineryProcesses raw Astromite and Quantarite into refined materials. Only Industrials can refine.
- Orbital WarehouseMassively expanded storage and vault protection. Alliance deposit point.
Weaknesses
- -0.7x military training speed
- -0.8x combat stats on all units
- -Cannot build Fortifications or War Academy
You're the economic powerhouse. Your alliance can't build Cruisers without your refined Astromite. You're not flashy, but when you go offline, the war machine stalls.
Military
"Peace is just the time between wars."
The fighting force. Military players have stronger troops, faster training, and exclusive combat buildings that make their bases hard to crack and their armies devastating.
Bonuses
- +1.3x attack and defense on all units
- +1.5x military training speed
- ++2 base march slots
- +Can train Elite unit variants (Shock Troopers, Juggernauts, Wraiths, Lancers, Dreadnoughts, Titans)
- +Alliance research: doctrine synergy & territory control bonuses
Unique Buildings
- War AcademyUnlocks Elite unit variants. Passive combat stat bonus to all units.
- FortificationPassive base defense that damages attackers before combat begins.
- ArsenalUnlocks equipment modules for ships. +1 module slot.
Weaknesses
- -0.5x resource production from buildings
- -Cannot build Refinery or Deep Core Extractor
- -0.7x trading rates (worse buy/sell prices)
You're the tip of the spear. Your Elite Battleships with fitted modules are the most terrifying thing on the map. But you're constantly hungry for resources.
Commerce
"Credits are the real weapon of mass destruction."
The economic manipulators. Commerce players move resources where they are needed, profit from every transaction, and control the flow of goods across the galaxy.
Bonuses
- +0% tax at any trading station
- +2x convoy speed
- +Can see all trading station prices galaxy-wide
- +Can create player-to-player trade contracts
- +Alliance research: trading tax reduction & station limit bonuses
Unique Buildings
- MarketplaceDirect player-to-player trading hub. List buy/sell orders for any resource.
- Smuggler's DenBlack market deals and exclusive high-risk smuggling missions.
- Trade NexusAlliance-wide trade bonuses within 50 tiles.
Weaknesses
- -0.6x combat stats on all units
- -0.7x military training speed
- -Cannot build War Academy or Fortification
You don't fight wars -- you fund them. You buy low, sell high, and take a cut of everything. When sanctions hit, you're the one running blockades.
Research
"Knowledge is the only currency that appreciates."
The tech advantage. Research players unlock capabilities faster, develop exclusive advanced technologies, and share breakthroughs with allies.
Bonuses
- +2x research speed
- +Access to Tier 4 technologies (exclusive)
- +Can share research buffs with alliance members
- +Scouting reveals full detail (exact unit counts)
- +Alliance research: doctrine synergy & cross-doctrine bonuses
Unique Buildings
- Advanced LabUnlocks the Tier 4 exclusive tech tree with shareable technologies.
- Signal ArrayExtended map vision. Detects incoming marches earlier. Passive scanning.
- Data VaultStores and distributes Tier 4 research buffs to nearby allies.
Weaknesses
- -0.5x resource production from buildings
- -0.7x military training capacity
- -Cannot build Deep Core Extractor or Arsenal
You're the smartest person in the room. Your Signal Array spots the enemy fleet 10 minutes before anyone else. Your shared buffs give your alliance an invisible edge.
Exploration
"The galaxy rewards the bold."
The scouts and treasure hunters. Explorers excel at portal mechanics, discover hidden locations, and unlock content that other players cannot access.
Bonuses
- +2x portal energy regeneration
- ++2 portal mission slots
- +1.5x fragment drop rate from all sources
- +Can discover Deep Portals (exclusive zones)
- +1.5x scan generation rate from Observatory
- +Alliance research: territory control & mining speed bonuses
Unique Buildings
- Cartography LabMaps uncharted regions, revealing hidden celestial objects for the alliance.
- Relic ScannerEnhanced scan generation with exclusive scan types for unique PvE encounters.
- Portal AmplifierBoosts portal range and capacity. Deep Portal access.
Weaknesses
- -0.6x resource production from buildings
- -0.8x military training speed
- -Cannot build Refinery or War Academy
You're the pathfinder. While everyone else fights over known space, you're discovering new relics, Deep Portal zones, and ancient treasures. First to arrive, first to claim.