Modules

Modules are equipped on individual named ships via the fitting system. Each ship type has a limited number of slots. Military doctrine with Arsenal building grants +1 slot.

Module Slots by Ship Type

ShipBase SlotsWith Arsenal
INTERCEPTOR12
LANCER23
CRUISER23
DREADNOUGHT34
BATTLESHIP34
TITAN45
MINING BARGE34
TRADE RUNNER23

Offense Modules

Overcharged Weapons

+20% ATK for the equipped ship.

Steel: 300Energy: 200Astromite: 50

Targeting Computer

+15% ATK and +10% splash damage.

Steel: 200Energy: 500Astromite: 100

Defense Modules

Reinforced Plating

+20% HP for the equipped ship.

Steel: 500Astromite: 50

Shield Generator

+20% DEF for the equipped ship.

Steel: 400Energy: 300Astromite: 75

Repair Nanites

5% HP regeneration per combat round.

Steel: 400Energy: 400Astromite: 200

Utility Modules

Afterburner

+30% march speed for the fleet.

Steel: 200Energy: 400Astromite: 25

Expanded Cargo

+50% cargo capacity.

Steel: 600Astromite: 100

ECM Suite

30% chance to evade scout detection.

Energy: 600Astromite: 150

Mining Modules

Mining Yield Enhancer

+30% mining yield for this ship.

Steel: 500Astromite: 50

Auto-Mining System

Ship automatically moves to the nearest asteroid when current one depletes. -50% mining yield. Requires Advanced Mining Operations cert.

Steel: 800Energy: 400Astromite: 100