Modules
Modules are equipped on individual named ships via the fitting system. Each ship type has a limited number of slots. Military doctrine with Arsenal building grants +1 slot.
Module Slots by Ship Type
| Ship | Base Slots | With Arsenal |
|---|---|---|
| INTERCEPTOR | 1 | 2 |
| LANCER | 2 | 3 |
| CRUISER | 2 | 3 |
| DREADNOUGHT | 3 | 4 |
| BATTLESHIP | 3 | 4 |
| TITAN | 4 | 5 |
| MINING BARGE | 3 | 4 |
| TRADE RUNNER | 2 | 3 |
Offense Modules
Overcharged Weapons
+20% ATK for the equipped ship.
Steel: 300Energy: 200Astromite: 50
Targeting Computer
+15% ATK and +10% splash damage.
Steel: 200Energy: 500Astromite: 100
Defense Modules
Reinforced Plating
+20% HP for the equipped ship.
Steel: 500Astromite: 50
Shield Generator
+20% DEF for the equipped ship.
Steel: 400Energy: 300Astromite: 75
Repair Nanites
5% HP regeneration per combat round.
Steel: 400Energy: 400Astromite: 200
Utility Modules
Afterburner
+30% march speed for the fleet.
Steel: 200Energy: 400Astromite: 25
Expanded Cargo
+50% cargo capacity.
Steel: 600Astromite: 100
ECM Suite
30% chance to evade scout detection.
Energy: 600Astromite: 150
Mining Modules
Mining Yield Enhancer
+30% mining yield for this ship.
Steel: 500Astromite: 50
Auto-Mining System
Ship automatically moves to the nearest asteroid when current one depletes. -50% mining yield. Requires Advanced Mining Operations cert.
Steel: 800Energy: 400Astromite: 100