Research

Research is a permanent upgrade system accessed through the Research Lab. Technologies span four trees covering base efficiency, resource production, unit combat power, and alliance-wide auras. Every level compounds your advantage — earlier is better.

Research Trees

🏗️

Development

7 technologies

Reduce timers across the entire base. Lower build times, research times, repair times, and production queue lengths. Pure efficiency.

Examples: Construction Times (-5% build time/level) · Research Times (-5% research time/level) · Shipyard Capacity (+10% queue/level)
Requires: Research Lab Lv1+
⚙️

Resource Management

7 technologies

Increase output from resource buildings and unlock more mining sites. Scales your economy horizontally — more resources in, more everything out.

Examples: Food Output (+10%/level) · Steel Output (+10%/level) · Energy Output (+10%/level)
Requires: Relevant building Lv1+
⚔️

Tactical Warfare

19 technologies

Upgrade individual unit types with attack, defense, and health bonuses. Stack these to significantly raise your combat power against similarly-built opponents.

Examples: Ranger Attack/Defense/Health · Guardian Attack/Defense/Health · Interceptor Attack/Defense/Health
Requires: Research Lab Lv5
🔬

Tier 4 (Research Doctrine)

8 technologies

Alliance-wide auras that benefit nearby alliance members. Exclusive to the Research doctrine — requires an Advanced Lab. These are the most powerful research upgrades in the game.

Examples: Quantum Entanglement (resource transfer) · Neural Uplink (alliance research speed) · FTL Harmonics (alliance march speed)
Requires: Advanced Lab (Research doctrine only)

How Research Works

Queue up research

Open the Research Lab and pick a technology. Each research has a base cost (Food, Steel, Energy, sometimes Astromite or Quantarite) and a base time. Resources are consumed when you start, not when it completes.

Costs scale per level

Each level of a research costs more than the last. The cost multiplier (typically 1.3–1.6×) applies to every resource in the cost. Plan ahead — level 20 of a research can cost hundreds of times more than level 1.

Time scales too

Research time also increases each level. The Development tree's "Research Times" research directly reduces how long everything in this tab takes. Invest early for compound time savings.

Prerequisites chain

Some research requires another at a minimum level first. For example, Quantarite Mining requires Astromite Mining at level 5. Check the prerequisites before planning your path.

Building requirements

Most research requires a specific building at a minimum level. You cannot start Tactical Warfare research without a Research Lab at level 5. Build up your infrastructure first.

Tier 4 Research (Research Doctrine)

Tier 4 technologies are exclusive to the Research doctrine. They require an Advanced Lab and Quantarite to research. Each one creates an alliance-wide aura — all alliance members within range benefit, making Research doctrine players the backbone of competitive alliances.

Quantum Entanglement

Speeds up resource sharing within your alliance. Essential for coordinated alliance play.

+10% alliance resource transfer efficiency per level

Neural Uplink

All nearby alliance members complete research faster. Snowballs research advantages across an alliance.

+3% alliance research speed per level

Predictive Analytics

A passive attack bonus for all nearby alliance members. Stacks with individual unit research.

+2% alliance attack per level

Molecular Assembly

Speeds up building construction for nearby alliance members.

+3% alliance build speed per level

FTL Harmonics

Nearby alliance fleets move faster — critical for coordinating rallies and responses.

+5% alliance march speed per level

Astral Cartography

Expands scouting range for nearby alliance members. Better intelligence, faster.

+10% alliance scout range per level

Ephoran Decryption

Boosts the chance of rare Ephoran AI Core drops from combat for nearby alliance members.

+5% Ephoran Core drop rate per level

Quantum Shielding

A passive defense bonus for all nearby alliance members.

+2% alliance defense per level

Research Priority

Research Times first

The fastest return on investment in any doctrine. Every level reduces the time for every subsequent research. Get this to level 10 before nearly anything else.

Construction Times second

Your base grows exponentially faster with lower build times. Lower build times → higher building levels → higher production → more resources for everything.

Match your doctrine

Resource Management benefits Industrial players most. Tactical Warfare benefits Military players most. Don't spread thin — go deep in what your doctrine amplifies.

March Slots are a force multiplier

Each additional march slot allows another simultaneous fleet deployment. For combat-focused players, March Slots (Tactical Warfare) is one of the highest-value late-game researches.